AMD Reiterates 2020 Roadmap: Zen 3 Client & Server, RDNA 2, CDNA Late This Yearby Ryan Smith on July 28, 2020 5:50 PM EST
As part of AMD’s quarterly earnings presentation, the company has briefly reiterated its product plans for the second-half of the year. The company was previously slated to launch new CPUs and GPUs for the client and server markets late this year, and on today’s call the company has confirmed that those plans are on track.
On the client side of matters, both AMD’s new CPUs and GPUs are currently set to launch late in 2020. The first GPUs based on the company’s RDNA 2 architecture – which is also underpinning the new Playstation 5 and Xbox Series X consoles – will be released later this year. And AMD is confirming that RDNA2 will eventually be a “full refresh” of the company’s GPU product stacks. Meanwhile the eagerly anticipated Zen 3 architecture is set to make its desktop debut late this year as well. As always, with these sorts of events it’s prudent to note that a commitment to launch a product by a certain date doesn't guarantee that AMD will be able to have it on retail shelves by that date – though it sounds like AMD is certainly going to give it their all to avoid disappointing their user base.
Meanwhile on the server side of matters, the picture is much the same. AMD reports that they are on track to begin shipping the Zen 3-based “Milan” EPYC processors late in 2020. As well, AMD’s first CDNA architecture GPU for the data center market is set to launch late this year as well.
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extide - Tuesday, July 28, 2020 - linkBoy these guys are going like gangbusters right now. I sincerely hope that RDNA2 puts AMD back on the map for top-tier GPU performance again. We'll see....
senttoschool - Wednesday, July 29, 2020 - linkHighly doubtful. Nvidia will not only take the performance crown again, I think they will be ahead on ray tracing as well because it's their second-gen. And not to mention DLSS is a game-changer. It's hard for me to imagine buying an AMD GPU over an Nvidia one.
Pap1er - Wednesday, July 29, 2020 - linkIf AMD wants to compete in high-end market, I believe they are cooking something similar to DLSS under the hood :)
Cellar Door - Wednesday, July 29, 2020 - linkYou "believe" based on what evidence - exactly, there is none.
Fulljack - Friday, July 31, 2020 - linkwell, AMD has RIS. it's a much simpler algorithm stuffs without the AI mumbo jumbo but still did better than DLSS, at least before version 2.0
Eliadbu - Tuesday, August 4, 2020 - linkRIS is sharpening filter Nvidia also has something similar in the control panel
this is nothing new or exiting just as you said simple sharpening filter
keep saying AI mumbo jumbo but since it has been updated on the 2.0 to use the tensor core
it does AI miracles in terms of creating details that does not exist in the lower res image also it does not suffer from many issues that other reconstruct methods suffer from. AMD has not emphasize on developing AI capabilities either hardware or software and it would hit them hard.
nandnandnand - Wednesday, July 29, 2020 - linkNvidia will be a little ahead on ray tracing, but both implementations will be fine. Nvidia may not take the performance crown this time, especially if they are using Samsung 8nm.
Sherlock - Thursday, July 30, 2020 - linkI have this said this before - Raytracing will not go mainstream till the developers build their games from ground-up to support it. And this will happen only a couple of years into the new console generation with cross-gen compatibility no longer being a key factor. Most games nowadays are developed console-first. I expect the GPU generation after upcoming generation to be the first mainstream Ray-tracing cards. Currently they are just an expensive add-on with limited benefits in games that support ray-tracing.
rahvin - Thursday, July 30, 2020 - linkNext Xbox an playstation both include ray tracing support. They are going to be out very soon and afterwards all the Triple A games will be using it.
Daeros - Tuesday, August 4, 2020 - linkRight. Both consoles will be using AMD's implementation of ray tracing. I have a hard time believing they won't be able to leverage that into a performance advantage.