NVIDIA Launches GeForce GTX 960by Ryan Smith on January 22, 2015 9:00 AM EST
Editor's Note: Due to personal matters we won’t have a GeForce GTX 960 review published today. But in lieu of that we wanted to go over the basics of NVIDIA’s latest Maxwell card
With the launch of their first Maxwell GPUs just under a year ago, NVIDIA has by all accounts set themselves up on a solid trajectory for this generation of video cards. Maxwell has proven to be a sturdy GPU architecture, delivering strong performance alongside class-leading power efficiency. NVIDIA’s semi-refresh of Maxwell back in September for the “second generation” Maxwell GM2xx family (GTX 980 and GTX 970) served to further improve NVIDIA’s offerings, coupling Maxwell with a battery of new features for existing and future games alike.
So far we have seen NVIDIA release Maxwell into the low-end/mainstream market with the GTX 750 series, and then go after the high-end of the market with the GTX 980 and GTX 970. The last remaining piece of the puzzle for Maxwell is what comes between those two markets, the enthusiast market, typically served by NVIDIA’s x60 parts. Now just a bit over 4 months after NVIDIA’s launch into the high-end market, NVIDIA is back with their latest Maxwell GPU and latest video cards to do battle for the enthusiast market.
Launching today is the GeForce GTX 960 and the GM206 GPU. Following in the established traditions of the x60 video cards, NVIDIA is looking to reestablish their place in the enthusiast video card market with their latest offering. With GTX 980 and GTX 970 targeted at the 4K and 1440p markets, GTX 960 is in turn designed to be NVIDIA’s high-end 1080p card, capable of running most games with maximum (or near maximum) image quality at the still most common desktop resolution of 1920x1080. To do this they have brought down Maxwell 2 into GM206, a new, smaller GPU tailored for this market segment.
|NVIDIA GPU Specification Comparison|
|GTX 970||GTX 960||GTX 760||GTX 660|
|Memory Clock||7GHz GDDR5||7GHz GDDR5||6GHz GDDR5||6GHz GDDR5|
|Memory Bus Width||256-bit||128-bit||256-bit||192-bit|
|FP64||1/32 FP32||1/32 FP32||1/24 FP32||1/24 FP32|
|Manufacturing Process||TSMC 28nm||TSMC 28nm||TSMC 28nm||TSMC 28nm|
Starting off as always with the specs, it’s interesting to note just how very close GM206 comes to being half of a GM204. NVIDIA’s ‘6 parts being around half of a ‘4 is a common design goal for them, but in the last few generations it has never been quite so literal. GM206 and its GTX 960 launch partner feature half the shaders, half the memory bus, and half the ROPs, all at the same clockspeed. Since it is half of a GM204 though, this means that we’re looking at a fairly sizable gap between the GTX 960 and GTX 970; even with the latter’s disabled functional units, it’s still a much bigger, faster card than GTX 960, which reinforces the desired market segments for these cards.
At the heart of GM206 and GTX 960 is a Maxwell 2 configuration containing 1024 CUDA cores arranged in 8 SMMs over 2 GPCs, again reiterating the half-a-GM204 nature of the design. As this is a Maxwell 2 part this means NVIDIA’s CUDA core counts are essentially getting recalibrated here, as Maxwell’s per-core efficiency is well ahead of Kepler’s, leading to a “mere” 1024 CUDA cores punching well over their weight. On the other hand NVIDIA’s texture unit count is also down with the Maxwell generation, with texturing performance per unit being largely unchanged outside of some improvements to the cache feeding those units. On this matter NVIDIA believes Kepler was overweight on texturing, and in the case of GTX 980 and GTX 970 our performance figures haven’t shown Maxwell to be held back by this change.
Meanwhile GTX 960 is equipped with a relatively narrow and fast 128-bit memory bus. NVIDIA seems to be embracing 7GHz GDDR5 everywhere this generation, so even the GTX 960 gets top-speed GDDR5 this time around. With that said, the use of higher clockspeed GDDR5 also serves to in part offset that narrow memory bus, which at 128-bits wide is some 33% smaller than the 192-bit memory buses on GK106 and GF106. NVIDIA has never used a 128-bit bus on a ‘6 part before, and the fact that they’re doing so here certainly came as a shock at first.
With that said, as we discovered with GM204 Maxwell 2 introduces a new generation of color compression technology that in combination with caching improvements reduced memory bandwidth needs by around 25%. On GTX 980 and GTX 970 NVIDIA used this to significantly increase their effective memory bandwidth to efficiently drive 4K on a 256-bit memory bus, whereas on GTX 960 NVIDIA is essentially spending their gains on the narrower memory bus and ultimately a lower Bill of Materials (BoM). It goes without saying that NVIDIA has a great deal of faith in the real-world performance of their latest compression technology, as the 128-bit memory bus is here is practical thanks to it, but conversely only because of it.
Rounding out the major functional blocks on the GPU is a pair of ROP partitions, for 32 ROPs in total. This is consistent with Maxwell 2’s 16:1 ratio of ROPs to memory controllers, and overall keeps the number of ROPs equal with the outgoing GTX 760. Paired up with the ROPs is 1MB of L2 cache, which like virtually everything else is half the L2 of GM204, or significantly more than comparable Kepler parts.
From a theoretical performance perspective then, GTX 960 offers half the shading, texturing, ROP throughput, and memory bandwidth performance of NVIDIA’s flagship GTX 980. Or to make a more meaningful comparison, we’re looking at around 66% of the shading/texturing performance and 50% of the ROP/memory performance of GTX 970. Going the other direction is a bit more difficult due to architectural differences, but against the GTX 760 the GTX 960 offers 58% of the theoretical memory bandwidth and 102% of the shading performance, but again this is before accounting for the significant architectural gains. Which on that note, it’s always good to point out when discussing scaling up or down GPU architectures and performance does not scale up and down perfectly with functional unit counts, so while the GTX 960 trails the GTX 970 by quite a bit on paper, the GTX 970’s real world lead typically isn’t as great as the numbers would say.
On a feature note, while GM206 is officially classified as a Maxwell 2 part there is one small but very notable feature difference that needs to be pointed out, and we’ll get to in-depth in our full review. When it comes to HEVC (H.265) decoding, GM204, GM1xx, and GK1xx GPUs all offer limited HEVC decoding via a hybrid process that offloads some parts to the GPU fixed function units and shaders, and other parts to software entirely. However as of GM206 NVIDIA’s fixed function HEVC decoder has been completed and rolled into this GPU, making this the first discrete GPU with full HEVC decoding support. This will make the GTX 960 an especially tantalizing option for HTPC usage, but we’ll get deeper into that in the future.
Moving on, in keeping with the Maxwell tradition, GM206 continues to be a relatively sizable but very low power GPU. GM206 ends up weighing in at 2.94B transistors, 2.26B less than GM204 and 400M more than GK106. Like GM204 this has pushed the die size up compared to its predecessor, moving from GK106’s 214mm2 to GM206’s 227mm2. This is a smaller jump than GK104 to GM204, with GM206's die size ultimately being a combination of transistor savings from the narrowed memory bus along with a smaller jump in the number of CUDA cores and other functional units compared to GK106. The smaller jump in transistor count also offers a very crude hint that GM206 isn’t going to offer quite as big a performance increase over GK106 as GM204 offered over its predecessor. In other words, GM204 offered a lot more performance than GK104, but it was also quite a bit bigger. GM206 on the other hand isn’t much bigger than GK106, and performance expectations should be scaled accordingly.
As for power, with only 2.94B transistors GTX 960 is very easy on the power budget, coming in at a TDP of 120W, or a power target of 130W if looking at what the card is actually programmed to allow. This means that like GTX 660 before it, GTX 960 will be establishing itself as NVIDIA’s flagship sub-150W card, easily capable of being powered off of a single 6pin PCIe connector. At its performance level this also means that GTX 960 is going to deliver class-leading power efficiency, like the other Maxwell cards before it, though GTX 970 may end up holding on to the overall sweet spot of performance-per-watt in NVIDIA’s lineup. Otherwise by flipping once again from a ‘4 to a ‘6 GPU, NVIDIA’s power consumption compared to the GTX 760 is way down, as all of these first year product cycle Maxwell cards are riding the power efficiency sweet spot.
Overall NVIDIA is positioning the GTX 960 as their newest and greatest 1080p enthusiast class card, and the next upgrade for GTX 660/560/460 users. As we’ve discussed in prior articles NVIDIA is on roughly a 1 year product cycle but 2 year GPU cycle, so GTX 960 is not a significant step up from GTX 760 in performance, and consequently is not being pitched as an upgrade for current GTX 760 owners. NVIDIA tells us that they find that GTX x60 owners are typically on a 2-4 year upgrade cycle, which is fitting given the GPU generations in play and the reason why it’s primarily being pitched as a 660/560/460 replacement. To that end NVIDIA is touting just a 50% performance increase over GTX 660, with closer to a 2x increase in overall efficiency after factoring in the reduction in power consumption. One wildcard in any of these NVIDIA performance estimates is the use of MFAA as opposed to MSAA, which on that note NVIDIA tells us that they will be enabling MFAA for a much wider array of games. At this point NVIDIA is ready to enable it for more or less every game that doesn’t have a known problem with the AA technology, listing only 3 games with known issues: Dead Rising 3, Dragon Age 2, and Max Payne 3.
NVIDIA will be launching the GTX 960 at $199 MSRP, with today’s launch being a hard launch. There aren’t any reference card designs this time around, with NVIDIA’s partners launching customized cards right out of the gate. Not unlike the GTX 560 launch of a few years back, GTX 960’s overclocking prospects are looking very good, and as a result partners are launching with a large number of overclocked cards; in fact we’re seeing overclocked cards even at the $199 base price, and according to NVIDIA’s product list only 4 cards in the North American launch are shipping at the GTX 960’s base clockspeeds. It goes without saying then that so long as card pricing holds to MSRPs, there’s going to be little reason to grab a non-overclocked card on this launch. Particularly since these cards are also typically built for higher power targets, which offers headroom that may be useful in future overclocking.
Shifting gears to the competitive landscape, $199 is typically a hot market and the launch of the GTX 960 is no different. AMD’s competitors to the GTX 960 will be the Radeon R9 285 and the Radeon R9 280, the latter of which is something of a story in and of itself, having stubbornly refused to take up its planned retirement after the launch of the 285. With prices of the 280 in particular typically below $199 we have an unusual situation where AMD and partners are unloading 3GB Tahiti cards for relatively little, which will keep this from being an easy win for NVIDIA like GTX 980/970 were. With that said, this is otherwise setting up to be a repeat of the aforementioned launch, with AMD able to compete with NVIDIA on price/performance but not Maxwell’s power efficiency.
Finally, it’s worth noting that there are no game bundles in play at this time for either side. So for the launch of the GTX 960 everything will be a straightforward value proposition.
|Winter 2015 GPU Pricing Comparison|
|Radeon R9 290X||$330||GeForce GTX 970|
|Radeon R9 290||$270|
|Radeon R9 280X||$230|
|Radeon R9 285||$200||GeForce GTX 960|
|Radeon R9 280||$180|
Anyhow, that’s a wrap from us for now. Be sure to check back in early next week for our complete look at GeForce GTX 960, including performance, overclocking, HEVC support, and more.
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jman9295 - Monday, January 26, 2015 - linkThis is the same illogical thinking that other PC gamers have when making the argument for 8 core AMD CPUs vs a clearly superior quad core Intel CPU. The 8GB on a console is shared, not dedicated to the GPU. As long as the system has 8GB of RAM, a GPUwith 2GB of VRAM is going to be good enough for 1080p. Hell, if you look at some of the games that have already been released on these consoles and PCs like Watch Dogs, the 8GB of total system RAM on the consoles is actually a limiting factor compared to a PC with 8 or 16 GB of system RAM plus a 2, 3 or 4 GB GPU. This is one of the reasons these demanding multi-platform games run in lower resolutions like 900p on the PS4 and XB1 while they can run perfectly fine in 1080p on a PC with only a 2GB GPU.
ORabbit - Thursday, January 22, 2015 - linkI agree. I realized that I upgrade every 3 to 4 years. From a NVidia 8800 GT, to AMD 5770, and now GTX 970. I just don't see the 960 keeping up for the next 4 yrs when it already struggles with something like AC Unity today. Although I can't believe that 5770 is still keeping up, albeit barely.
hojnikb - Thursday, January 22, 2015 - linkLets not make judgments with that heap of garbage of a game.
Kutark - Thursday, January 22, 2015 - linkI have yet to find a PC game where i couldn't run it at max settings with 8x anisotropic and 2-4x msaa (or whatever, mfaa, cant remember) and had any kind of memory issues. The "modern" consoles will NEVER use 6gb of memory for video stuff, the kind of computing requirements it would require to use that much graphics memory would be ridiculous. We're talking like 1440p+ with ridiculous texture settings, shadow settings, AA, etc etc. Far FAR past what the meager GPU in the consoles is capable of rendering.
Basically to use that much graphics memory they'd have to load the GPU down so much it would turn into a slideshow. Just not gonna happen.
While i don't really disagree with you that 2gb isnt going to be sufficient for much longer, this is a mid level enthusiast card, its not a high end card, 2gb is plenty for what most people will be doing with it.
FITCamaro - Thursday, March 19, 2015 - linkThe PS4 and Xbox One can only use about 5.5GB of memory for games. So I'd say that it's reasonable to think that around 4GB of textures could be loaded at a given time.
eanazag - Thursday, January 22, 2015 - linkI would have liked to see 3GB default for the video RAM. I'm guessing we'll see those. I suspect that this 2GB default is for the manufacturers to have more of a price range between 960 ($199) and 970 ($329). I'd suspect to see some OCed, 3GB 960's at $250.
jay401 - Wednesday, February 11, 2015 - linkAs is the 128-bit bus.
reach3r - Thursday, January 22, 2015 - linkHow exactly do GTX 960 and enthusiast fit into the same sentence?
It seems to be a matter of definition. In my opinion and with most people I discuss graphics cards enthusiast is the stuff above high-end (think titan/295x2).
What is referred to as enthusiast here I would usually call upper mainstream/performance sector.
III-V - Thursday, January 22, 2015 - linkEnthusiasts are simply people that take interest in hardware. It's not about money, and it's honestly a bit rude to think of it that way.
inighthawki - Thursday, January 22, 2015 - linkI'm sorry to hear you think it's rude, but you're sadly mistaken. The PC Enthusiast community is a specific class of people who buy the highest end available classes of hardware at premium prices. Enjoying computers and taking interest in hardware, or buying mid range hardware (even if brand new) does not make you an enthusiast.
"Enthusiast computing refers to a sub-culture of personal computer users who focus on extremely high-end computers. Manufacturers of performance-oriented parts typically include an enthusiast model in their offerings. Enthusiast computers (often referred to as a "box", "build", or "rig" by their owners) commonly feature extravagant cases and high-end components, and are sometimes liquid cooled."