If you are going to use the ASUS PQ321Q, you’re going to want DisplayPort 1.2 support. HDMI will work, but it’ll be choppy with its 30Hz refresh rate. If you have a video card with dual HDMI 1.4 outputs, you can use both of them to drive it at 60Hz if your video driver supports it. DisplayPort 1.2 allows for Multi-Stream Transport (MST) support, letting you drive two displays with a single DP cable. But why does that matter if the ASUS is your only monitor? Because to get the full 60Hz refresh rate out of it, DisplayPort needs to see it as a pair of 1920x2160 monitors that each get their own signal.

The ASUS has MST mode disabled by default. With my NVIDIA GTX 660 Ti I had to manually enable it in the monitor for it to turn on. I’ve been told that with ATI or Intel GPUs over DisplayPort 1.2 it is automatic, but I don’t have those to test with. Once enabled, it quickly went from 30 Hz to 60 Hz while staying at 3840x2160 resolution.

Since I run multiple displays like most people, this seemed to be an ideal time to test out Windows 8.1 and its ability to offer individual DPI scaling on monitors. For this test I used the ASUS PQ321Q, connected over DispayPort, and a Nixeus VUE 30 (review forthcoming) connected over DVI running at 2560x1600. With a single universal setting, you use a percentage setting for scaling in Windows 8.1. With individual control, you use a slider more like on a Retina MacBook Pro. The percentage is hidden, which I dislike. I don’t understand why we have a different way to select the scaling level if you have two monitors versus one. Perhaps it is a beta issue, but I think they should be uniform.

Moving beyond that, when I attempted to scale the PQ321Q, I had an image that was still fuzzy instead of sharp. Thankfully a driver update (as 4K MST panels are new) fixed this issue quickly. The independent display scaling in Windows 8.1 still didn’t work the way I wanted it to. The choices are unclear, including which monitor you are adjusting, and I never could get it setup exactly how I wanted it. I wound up setting it to 150% for both displays and dealing with my 27” running with larger icons than I prefer.

Now I have an effective 2560x1440 desktop, only everything is sharp. Amazingly sharp. It is like moving from my iPhone 3G to the iPhone 4 and its retina screen. The text as I write this in Word is crisp and clear, and editing gigantic spreadsheet in Excel is much easier when the cells are so easy to read. Unfortunately not every application in Windows plays well with DPI scaling.

Chrome is scaled 150% as Windows asked, but it is hazy and blurry. Disabling DPI scaling for the application and then scaling to 150% inside Chrome produces crisp, clear text. Firefox also didn’t scale automatically, but it has a setting to adjust to make it follow the Windows DPI scaling rules. Once set, Firefox looks very nice and crisp. For most people, that setting should already be set to follow DPI scaling.

Finding a chat client that works well is a challenge. Both Pidgin and Trillian don’t do DPI scaling and are fuzzy by default. Another app that had issues is Steam. Right-clicking in the System Tray icon brought up a menu in the middle of the screen, where it would be without DPI scaling. The reality is that some apps are great and support DPI scaling, and some need work, just like when the retina MacBook Pro was released. Evernote looks great, but Acrobat is a fuzzy mess. This is all a bit of growing pains, but I find myself disabling DPI scaling on applications that don’t support it because I prefer tiny and sharp to fuzzy and large.

Because the 2560x1440 resolution is what I’m used to with my usual 27” monitor, I found there to be no real difference in how I used the ASUS monitor. I typically split items to different sides of the screen, with Word on the right and Evernote on the left as I type this. The application that benefitted for me was image editing. Being able to fit more on the screen, or zoom in to higher levels, made working with images on the ASUS better than on a 27” of the same effective resolution. I don’t do that much image editing, but for the work I have done it has been wonderful.

You’ll also quickly find out how much people need to go back and fix up programs or websites to use images and text separately. Text combined in an image scales very poorly, but is often easier than doing proper layout for two separate elements. I feel a bit bad for all the developers that need to go back to fix everything to work with high-DPI screens, but that time has come.

The only way to sum up daily use of the ASUS PQ321Q is “awesome”. It’s not perfect, but much of that is the fault of Windows or other programs and websites. When you have something that can scale and look correct, it is amazing how much the extra pixel density and sharpness helps. Yes, this is the future for displays, and we are entering the transition period to get there.

Introduction, Design and Specs Internal Scaling, Brightness and Contrast
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  • noeldillabough - Tuesday, July 23, 2013 - link

    Damn my current monitors are 1920x1200 and I was hoping "real 4K" was 2x2 of that.
  • JDG1980 - Tuesday, July 23, 2013 - link

    Search around on eBay for an IBM T220 or T221. These have a 3840x2400 resolution (though only a 48 Hz refresh rate), and usually cost about $800-$1500. They aren't always there, but show up on a semi-regular basis.
  • cheinonen - Tuesday, July 23, 2013 - link

    Technically it's UHD, though everyone uses 4K for 3840x2160 anyway. I'm trying to avoid it to be more accurate, but since everyone refers to their display as a 4K model, I often fall back to it. UHD would be more accurate, though.
  • Synaesthesia - Tuesday, July 23, 2013 - link

    I'd love if you could test with a Mac Pro and see how it does with the "retina" display mode, i.e. effectively the space of a 1080p display but with double the sharpness.
  • twtech - Tuesday, July 23, 2013 - link

    I think you'll see a little bit of both in terms of using scaling, and the physical size of elements onscreen. Things will have to be scaled somewhat, but text for example won't have to be just as big as it was before.
  • BubbaJoe TBoneMalone - Tuesday, July 23, 2013 - link

    Unfortunately, for gamers, there isn't a video card that can handle 60fps at 4k with maximum video settings. Not even with 3 titans as shown on this video -> http://www.youtube.com/watch?v=Wa-DRVqPJRo
  • noeldillabough - Tuesday, July 23, 2013 - link

    Just think of the videocards that will sell ... the next "big thing" for AMD and nVidia; because let's face it, Intel is catching up far too quickly for their comfort at low resolutions.
  • airmantharp - Tuesday, July 23, 2013 - link

    Why would you run it at maximum settings? Gotta love the FUD peddlers.
  • DanNeely - Thursday, July 25, 2013 - link

    140DPI at desktop monitor distances isn't high enough DPI to do without AA; and if you can't run at native resolution with all the other settings maxed you'd be better off running at 2560x or 1920x on a panel that natively supports that resolution to avoid scaling artifacts and scaling lag in the panel itself.
  • Panzerknacker - Tuesday, July 23, 2013 - link

    I don't understand the people hating at 4k and saying they intend to stay with 1080p. I mean common, everybody wants something new right? I think the LCD technique and LCD displays are far from perfect yet, and despite they clearly have their advantages over CRT, they still also clearly have their disadvantages.

    I see this as one step closer to beating CRT. Now that with 4K we finally are at a higher pixel density, a level of sharpness that will be hard to improve on, I hope the focus will shift towards improving black levels, response times and overal picture 'feeling' (watching a LCD is still like staring at a LED lamp, while CRT gives the much nicer light bulb feeling), and bringing back the nice glow effects in games we enjoyed on CRT's that appear like washed out collored spots on a LCD.

    Good review btw.

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