HP Announces Omen X 35-Inch Curved Display for Gamers
by Anton Shilov on January 6, 2017 11:50 AM ESTHP at CES introduced its first ultra-wide curved display for gamers that belongs to the company’s Omen X lineup. The unit will be among the largest monitors from HP and also the company’s first one to support NVIDIA’s G-Sync technology. The release of the Omen X 35” screen emphasizes growing importance of gaming hardware for HP.
The HP Omen X 35” display is based on an AMVA+ panel with 3440×1440 resolution, 300 nits brightness, 1800R curvature, a 2500:1 contrast ratio, a 100 Hz refresh rate and a 4 ms response time, which makes for an interesting combination of characteristics. To smooth the gaming process, the monitor supports NVIDIA’s G-Sync technology, but the maker does not disclose supported working range of the tech. HP says that the monitor can reproduce 16.77 million colors and supports 100% of sRGB color gamut, which is something logical to expect from a gaming display that will run primarily Microsoft Windows.
HP Omen X 35" Specifications | |
X3W57AA#ABA | |
Panel | 35" AMVA+ |
Native Resolution | 3440 × 1440 |
Maximum Refresh Rate | 100 Hz |
Response Time | 4 ms GTG |
Brightness | 300 cd/m² |
Contrast | 2500:1 |
Viewing Angles | 178°/178° horizontal/vertical |
Curvature | 1800R |
Color Gamut | 100% sRGB |
Dynamic Refresh Rate Tech | NVIDIA G-Sync |
Pixel Pitch | 0.2382 mm × 0.242 mm |
Pixel Density | 106 PPI |
Inputs | 1 × DP 1.2 1 × HDMI 1.4 |
Audio | 3.5 mm input/output |
USB Hub | 3 × USB 3.0 Type-A connectors 1 × USB 3.0 Type-B input |
Power Consumption | Idle: 0.5 W Active: 120 W |
Link | X3W57AA#ABA |
For connectivity, the Omen X 35” can use either a DisplayPort 1.2 or an HDMI 1.4 input. In addition, the monitor has a three-port USB 3.0 Type-A hub, an audio input and a headphone jack. Since the HP Omen X 35” is a premium monitor for gamers, it does not have integrated speakers because the majority of gamers use standalone audio systems or headphones.
HP will position its Ultra WQHD Omen X 35” as its top-of-the-range monitor for gamers and will price it accordingly, at $1300 when it becomes available in March. Curvature, 21:9 aspect ratio, thin bezel and NVIDIA’s G-Sync technology will be the main selling points of the monitor. At present, there is only one competing display with 3440×1440 resolution and similar features (the ASUS ROG SWIFT PG348Q), so, HP’s offering will be comparable with its direct rival and ahead of other suppliers. Meanwhile, the display will be covered by HP’s one-year limited warranty, which is considerably shorter than other suppliers of monitors provide.
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- LG Announces the 34UC79G: 34-Inch Curved 21:9 Display with 2560 × 1080 Resolution, 144 Hz Refresh Rate for $700
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Source: HP
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negusp - Friday, January 6, 2017 - link
In all seriousness it sounds that you're simply used the small screen sizes. I use a 13" laptop and used a 21" monitor with my desktop.When my 21" monitor broke I pulled out an unused 40" flatscreen. It felt way too big for the first week or so, but I actually became quite fond of the immersiveness and screen size.
After that my 13 inch just felt really small. Gaming when travelling was a lot harder after switching to that TV.
So all in all I call it a matter of taste.
Notmyusualid - Friday, January 6, 2017 - link
That is sort of how I read it.I'm on 34" Acer X34 with G-sync, and I've never been happier with a monitor.
BrokenCrayons - Friday, January 6, 2017 - link
I'm sure it is a matter of taste. Laptops have been my primary means of computing starting with a Texas Instruments model that packed a 90MHz original Pentium chip (huge upgrade from the 386 I'd been using for years up to that point). But what I don't really get is that most larger monitors essentially require increased distance between the user and the screen which effectively shrinks the screen's relative size down. Its sort of the inverse of using very tiny screens in VR headsets and bringing them within a few inches in order to effectively enlarge them. Since there's going to be increased distance and a net similar viewable size, why bother with the expense of a larger monitor at all when there's ultimately nothing gained in the process?niva - Friday, January 6, 2017 - link
So, let me get this straight, you're making the argument than all screens need to be cell phone sized so you can keep them 2 inches from your face?Sounds legit, you wouldn't even need a desk anymore.
I for one love big screens. I had two 20" Sony CRTs back in the days and was so proud of that setup. Now my desktop has a 30" and a flipped 24" monitor setup. These large monitors are ideal solutions for people like me who use multi monitor setups. They're also very good in business/production settings.
BrokenCrayons - Sunday, January 8, 2017 - link
"So, let me get this straight..."If you actually mean, "intentionally misunderstanding the comment," then yes, you're doing great and should keep up the good work. If that's not what you mean, then you might want to read it again since reading comprehension failed you the first time around.
thefivetheory - Friday, January 6, 2017 - link
Better intentionally curved than unintentionally...BrokenCrayons - Friday, January 6, 2017 - link
Hah! Yes, that's probably true.Notmyusualid - Friday, January 6, 2017 - link
Funny.Laststop311 - Sunday, January 8, 2017 - link
the ultrawides are uncomfortable as hell to use. Constantly moving your head, no thx. They suck for gaming, they are good for multitasking 2 programs side by side.Black Obsidian - Monday, January 9, 2017 - link
If you're constantly moving your head, either the monitor is incorrectly positioned (move it further away), or you have a disability that prevents you from just moving your eyes, in which case you have my sympathies.